<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:georss='http://www.georss.org/georss' xmlns:gd='http://schemas.google.com/g/2005' xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-1900195445216867941</id><updated>2011-10-02T10:56:00.505+01:00</updated><category term='minecraft'/><category term='games'/><category term='physical interface'/><category term='portfolio'/><category term='events and installations'/><category term='playing'/><title type='text'>Masticate Masticate Masticate</title><subtitle type='html'>ruminations on life, design, and physical computing</subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://masticate3.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1900195445216867941/posts/default?max-results=100'/><link rel='alternate' type='text/html' href='http://masticate3.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><author><name>Daniel Soltis</name><uri>http://www.blogger.com/profile/11484434125811759972</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>10</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>100</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-1900195445216867941.post-9086500208100803059</id><published>2011-01-04T11:49:00.017Z</published><updated>2011-01-04T13:25:38.714Z</updated><category scheme='http://www.blogger.com/atom/ns#' term='games'/><category scheme='http://www.blogger.com/atom/ns#' term='playing'/><category scheme='http://www.blogger.com/atom/ns#' term='minecraft'/><title type='text'>Minecraft Text Pack</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_hkEbmbb2gZ0/TSMW_iZF_MI/AAAAAAAAASU/3XagDbOEgII/s1600/textmine4.png"&gt;&lt;img style="float: left; margin: 0pt 10px 10px 0pt; cursor: pointer; width: 229px; height: 225px;" src="http://1.bp.blogspot.com/_hkEbmbb2gZ0/TSMW_iZF_MI/AAAAAAAAASU/3XagDbOEgII/s320/textmine4.png" alt="" id="BLOGGER_PHOTO_ID_5558311645924949186" border="0" /&gt;&lt;/a&gt;Like many people, my initial experience with Minecraft involved first thinking, 'this game looks terrible!' and then coming up for air 48 hours later, charmed and hooked.&lt;br /&gt;&lt;br /&gt;Many of my thoughts while playing have been about the relationship between the visual look and shape of the game, and its underlying structure. The blockiness, I think, is one of the keys to the game's satisfaction -- the system is simple enough to make any individual action predictable and satisfying, while being complicated enough to allow for grand schemes and emergent complexity.&lt;br /&gt;&lt;br /&gt;For the most part, when I play, I mentally edit out the textures in the game to their symbolic meanings -- I don't care so much what dirt &lt;span style="font-style: italic;"&gt;looks&lt;/span&gt; like, so long as I know it is dirt and understand its behaviors and relationships to other blocks and items.&lt;br /&gt;&lt;br /&gt;But when I saw that people were playing with texture packs, I looked again at how I play. Would giving the game a different look make for a meaningfully different experience?&lt;a href="http://2.bp.blogspot.com/_hkEbmbb2gZ0/TSMUb9YJE9I/AAAAAAAAASE/v7vaszWpzSA/s1600/textmine1.png"&gt;&lt;br /&gt;&lt;/a&gt;&lt;br /&gt;Most of the texture packs I downloaded attempt to make the textures look better without making them much different. A block of dirt that looks more dirt-like or matches a specific esthetic theme. Patches to support higher resolution blocks that look even more dirt-like.&lt;br /&gt;&lt;br /&gt;At first I started (and am still in the process of) making a texture pack that is simply more visually appealing to my eye. But I still wonder how far the relationship between the look and the  structure can be stretched. Is the game playable when stripped down to  its symbolic meaning? Would it be feasible to add a drastically different system  of narrative interpretation onto the same set of blocks and attendant  behaviors and relationships?&lt;br /&gt;&lt;br /&gt;&lt;a href="http://2.bp.blogspot.com/_hkEbmbb2gZ0/TSMUb9YJE9I/AAAAAAAAASE/v7vaszWpzSA/s1600/textmine1.png"&gt;&lt;img style="display: block; margin: 0px auto 10px; text-align: left; cursor: pointer; width: 400px; height: 225px;" src="http://2.bp.blogspot.com/_hkEbmbb2gZ0/TSMUb9YJE9I/AAAAAAAAASE/v7vaszWpzSA/s400/textmine1.png" alt="" id="BLOGGER_PHOTO_ID_5558308835670168530" border="0" /&gt;&lt;/a&gt;As a first step, and to while away some of those London-is-shut-for-the-holidays hours, I made a &lt;a href="http://www.danielsoltis.com/uploads/TEXT.zip"&gt;text-based texture pack&lt;/a&gt;. Almost everything has been changed from an image into text on a white or transparent background.&lt;br /&gt;&lt;br /&gt;It's still a bit rough around the edges, but it gets the idea across. As a side benefit, the image files themselves serve as a sort of cheat sheet for block IDs.&lt;br /&gt;&lt;br /&gt;The shapes remain. The relationships remain. And it's (mostly) playable.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://3.bp.blogspot.com/_hkEbmbb2gZ0/TSMTwvt_4ZI/AAAAAAAAAR8/r2-1Js8iJd4/s1600/textmine2.png"&gt;&lt;img style="display: block; margin: 0px auto 10px; text-align: left; cursor: pointer; width: 400px; height: 226px;" src="http://3.bp.blogspot.com/_hkEbmbb2gZ0/TSMTwvt_4ZI/AAAAAAAAAR8/r2-1Js8iJd4/s400/textmine2.png" alt="" id="BLOGGER_PHOTO_ID_5558308093269369234" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;To install:&lt;br /&gt;*Download &lt;a href="http://www.danielsoltis.com/uploads/TEXT.zip"&gt;TEXT.zip&lt;/a&gt;.&lt;br /&gt;*Follow &lt;a href="http://www.minecraftwiki.net/wiki/Tutorials/Texture_Packs"&gt;these instructions&lt;/a&gt; on the minecraft wiki.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1900195445216867941-9086500208100803059?l=masticate3.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://masticate3.blogspot.com/feeds/9086500208100803059/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=1900195445216867941&amp;postID=9086500208100803059' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1900195445216867941/posts/default/9086500208100803059'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1900195445216867941/posts/default/9086500208100803059'/><link rel='alternate' type='text/html' href='http://masticate3.blogspot.com/2011/01/minecraft-text-pack.html' title='Minecraft Text Pack'/><author><name>Daniel Soltis</name><uri>http://www.blogger.com/profile/11484434125811759972</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_hkEbmbb2gZ0/TSMW_iZF_MI/AAAAAAAAASU/3XagDbOEgII/s72-c/textmine4.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1900195445216867941.post-5551388375613200126</id><published>2010-02-07T10:36:00.019Z</published><updated>2010-02-07T12:38:45.802Z</updated><title type='text'>Moving Parts</title><content type='html'>&lt;em&gt;Moving  Parts&lt;/em&gt;&lt;span style=";font-family:arial;font-size:100%;"  &gt; is a  two-player hybrid physical/video pinball game in which variations in  game rules elicit different social interactions between the players.  Developed as my thesis project at &lt;a href="http://itp.nyu.edu/"&gt;ITP&lt;/a&gt;, it was an  experiment in uncovering connections between game mechanics, social  relationships, and player experience. I presented the game at the 2009 &lt;a href="http://sandbox.siggraph.org/"&gt;SIGGRAPH Sandbox Video Game  Symposium&lt;/a&gt;; the paper from that is &lt;a href="http://www.danielsoltis.com/photos/movingparts.pdf"&gt;here&lt;/a&gt;.&lt;/span&gt;&lt;p&gt;&lt;/p&gt;&lt;p class="MsoNormal"  style="font-family:arial;"&gt;&lt;span style="font-size:100%;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_hkEbmbb2gZ0/S26vlFTt0NI/AAAAAAAAAOA/64eVocEGqew/s1600-h/pbmainpage.jpg"&gt;&lt;img style="cursor: pointer; width: 274px; height: 202px;" src="http://2.bp.blogspot.com/_hkEbmbb2gZ0/S26vlFTt0NI/AAAAAAAAAOA/64eVocEGqew/s320/pbmainpage.jpg" alt="" id="BLOGGER_PHOTO_ID_5435474851897659602" border="0" /&gt;&lt;/a&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"  style="font-family:arial;"&gt;&lt;!--[if !supportEmptyParas]--&gt; &lt;!--[endif]--&gt;&lt;span style="font-size:100%;"&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"  style="font-family:arial;"&gt;&lt;span style="font-size:100%;"&gt;&lt;span style="font-style: italic;"&gt;Moving Parts&lt;/span&gt; consists of a wooden table with players stationed at opposite ends. A digital pinball game is projected onto the tabletop, and players control ball launch and flippers with physical controls.&lt;/span&gt;&lt;/p&gt;&lt;p class="MsoNormal"  style="font-family:arial;"&gt;&lt;span style="font-size:100%;"&gt;&lt;a onblur="try  {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_hkEbmbb2gZ0/S26vuemNQkI/AAAAAAAAAOI/60Gco3kVdlM/s1600-h/gamedescscreenshot.jpg"&gt;&lt;img style="cursor: pointer; width: 280px; height: 140px;" src="http://3.bp.blogspot.com/_hkEbmbb2gZ0/S26vuemNQkI/AAAAAAAAAOI/60Gco3kVdlM/s320/gamedescscreenshot.jpg" alt="" id="BLOGGER_PHOTO_ID_5435475013304926786" border="0" /&gt;&lt;/a&gt;&lt;/span&gt;&lt;/p&gt;&lt;p class="MsoNormal"  style="font-family:arial;"&gt;&lt;span style="font-size:100%;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_hkEbmbb2gZ0/S26wgIU5-TI/AAAAAAAAAOQ/hwDwRwtTP8E/s1600-h/gamedescription.jpg"&gt;&lt;img style="cursor: pointer; width: 280px; height: 210px;" src="http://2.bp.blogspot.com/_hkEbmbb2gZ0/S26wgIU5-TI/AAAAAAAAAOQ/hwDwRwtTP8E/s320/gamedescription.jpg" alt="" id="BLOGGER_PHOTO_ID_5435475866320238898" border="0" /&gt;&lt;/a&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"  style="font-family:arial;"&gt;&lt;!--[if !supportEmptyParas]--&gt; &lt;!--[endif]--&gt;&lt;span style="font-size:100%;"&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;&lt;span style="font-size:100%;"&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;  &lt;p class="MsoNormal"  style="font-family:arial;"&gt;&lt;!--[if !supportEmptyParas]--&gt; &lt;!--[endif]--&gt;&lt;span style="font-size:100%;"&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"  style="font-family:arial;"&gt;&lt;span style="font-size:100%;"&gt;At the start of the game, players can choose one of four variations—competitive, cooperative, synchronized, and multiball. In each version, players score points by hitting bumpers arranged on the table, progress through levels by hitting each bumper at least once, and, as in typical pinball, use the flippers to keep the ball in play for as long as possible. The rule variations affect whether the score is individual (competitive and multiball) or shared (cooperative and synchronized), and in the synchronized version players share control of all the flippers.&lt;/span&gt;&lt;/p&gt;&lt;p class="MsoNormal"  style="font-family:arial;"&gt;&lt;span style="font-size:100%;"&gt;In addition to my usual interest in playing with the  boundaries between physical and digital interfaces, all of this was a  somewhat arcane way to watch how people play games together, and how  changing the way a game works changes how people relate to each other.  The game was iterated and play-tested over a couple of months on the ITP  floor, and was more extensively play-tested at the 2008 Spring Show.&lt;br /&gt;&lt;/span&gt;&lt;span style="font-size:100%;"&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;span style="font-size:100%;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_hkEbmbb2gZ0/S26xFuZftOI/AAAAAAAAAOg/CEd23oTdu1Y/s1600-h/pb3.jpg"&gt;&lt;img style="float: left; margin: 0pt 10px 10px 0pt; cursor: pointer; width: 192px; height: 144px;" src="http://2.bp.blogspot.com/_hkEbmbb2gZ0/S26xFuZftOI/AAAAAAAAAOg/CEd23oTdu1Y/s320/pb3.jpg" alt="" id="BLOGGER_PHOTO_ID_5435476512195196130" border="0" /&gt;&lt;/a&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_hkEbmbb2gZ0/S26xJSUgqzI/AAAAAAAAAOo/2hhM1970y0c/s1600-h/pb4.jpg"&gt;&lt;img style="float: left; margin: 0pt 10px 10px 0pt; cursor: pointer; width: 192px; height: 144px;" src="http://2.bp.blogspot.com/_hkEbmbb2gZ0/S26xJSUgqzI/AAAAAAAAAOo/2hhM1970y0c/s320/pb4.jpg" alt="" id="BLOGGER_PHOTO_ID_5435476573377571634" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;span style="font-size:100%;"&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;  &lt;p class="MsoNormal"  style="font-family:arial;"&gt;&lt;!--[if !supportEmptyParas]--&gt; &lt;!--[endif]--&gt;&lt;span style="font-size:100%;"&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;      &lt;p class="MsoNormal"  style="font-family:arial;"&gt;&lt;!--[if !supportEmptyParas]--&gt;&lt;span style="font-size:100%;"&gt;I was mostly able to collect anecdotes and make some tentative generalizations—some obvious things like ‘players tend to talk more when the game requires less focused concentration,’ but some less obvious, like ‘players tend to talk and laugh more when competing, while they apologize and appear more anxious when cooperating.’ Overall, it illustrated that game mechanics and rules do affect how people socially interact with each other in the context of the game, and not necessarily in simple ways. (Delving into more specifics of how that all works is of course a longer-term prospect.)&lt;br /&gt;&lt;/span&gt;&lt;/p&gt;&lt;p class="MsoNormal" face="arial"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_hkEbmbb2gZ0/S26zHWaj6vI/AAAAAAAAAOw/YeOk03pATyA/s1600-h/gamedescmultiball.jpg"&gt;&lt;img style="float: left; margin: 0pt 10px 10px 0pt; cursor: pointer; width: 320px; height: 160px;" src="http://1.bp.blogspot.com/_hkEbmbb2gZ0/S26zHWaj6vI/AAAAAAAAAOw/YeOk03pATyA/s320/gamedescmultiball.jpg" alt="" id="BLOGGER_PHOTO_ID_5435478739140209394" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;span style="font-size:100%;"&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;!--EndFragment--&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1900195445216867941-5551388375613200126?l=masticate3.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://masticate3.blogspot.com/feeds/5551388375613200126/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=1900195445216867941&amp;postID=5551388375613200126' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1900195445216867941/posts/default/5551388375613200126'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1900195445216867941/posts/default/5551388375613200126'/><link rel='alternate' type='text/html' href='http://masticate3.blogspot.com/2010/02/moving-parts.html' title='Moving Parts'/><author><name>Daniel Soltis</name><uri>http://www.blogger.com/profile/11484434125811759972</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_hkEbmbb2gZ0/S26vlFTt0NI/AAAAAAAAAOA/64eVocEGqew/s72-c/pbmainpage.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1900195445216867941.post-8097252500713878342</id><published>2010-02-01T21:19:00.005Z</published><updated>2010-02-07T10:36:30.019Z</updated><category scheme='http://www.blogger.com/atom/ns#' term='games'/><category scheme='http://www.blogger.com/atom/ns#' term='portfolio'/><title type='text'>The Three Houses</title><content type='html'>&lt;span style="font-style: italic;"&gt;an alternate reality game for two players&lt;/span&gt;&lt;br /&gt;&lt;p align="left"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_hkEbmbb2gZ0/S2dGUUCfbiI/AAAAAAAAANw/K-nYuDDRfNw/s1600-h/threehousessymbol.jpg"&gt;&lt;img style="cursor: pointer; width: 100px; height: 100px;" src="http://2.bp.blogspot.com/_hkEbmbb2gZ0/S2dGUUCfbiI/AAAAAAAAANw/K-nYuDDRfNw/s200/threehousessymbol.jpg" alt="" id="BLOGGER_PHOTO_ID_5433388790236278306" border="0" /&gt;&lt;/a&gt;&lt;/p&gt;&lt;p align="left"&gt;&lt;em&gt;The Three Houses&lt;/em&gt; is  a highly immersive game  designed for two players. It was played once in the winter of 2007.  Developers and puppet masters included &lt;a href="http://www.doryexmachina.com/" title="Dory Ex Machina" target="_parent"&gt;Michael Dory&lt;/a&gt;, Leah Gilliam, &lt;a href="http://katehartman.com/" title="Kate Hartman" target="_parent"&gt;Kate  Hartman&lt;/a&gt;, &lt;a href="http://itp.nyu.edu/%7Eap1607/" title="Adam  Parrish ITP blog" target="_parent"&gt;Adam Parrish&lt;/a&gt;, &lt;a href="http://www.streetpictures.org/" title="Street Pictures" target="_parent"&gt;Ruth Sergel&lt;/a&gt;, &lt;a href="http://www.prophecyboy.com/" title="Prophecy Boy" target="_parent"&gt;Adam Simon&lt;/a&gt;, Daniel Soltis, &lt;a href="http://itp.nyu.edu/%7Escv201/" title="Scott Varland's ITP blog" target="_parent"&gt;Scott Varland&lt;/a&gt;, and &lt;a href="http://www.kyvelivezani.com/" title="Kyveli Vezani" target="_parent"&gt;Kyveli Vezani&lt;/a&gt;.&lt;/p&gt; &lt;p align="left"&gt;The game took place over a weekend in the streets of  Manhattan's Lower East Side. Through solving verbal and physical puzzles  and searching for hidden items, players uncovered aspects of their own  and New York's history and decided how to respond to the developing  story. Game elements included communication via email, phone, and  letter; physical artifacts (including flowers and magic boxes); and live  performance.&lt;/p&gt; &lt;p align="left"&gt;&lt;img src="http://www.danielsoltis.com/photos/threehousesmap.jpg" alt="map of  play area" height="216" width="179" /&gt; &lt;img src="http://www.danielsoltis.com/photos/threepark.jpg" alt="playing the  three houses" height="216" width="288" /&gt;&lt;/p&gt; &lt;p align="left"&gt;In addition to presenting a story, the game moved  players through different relationships with each other and with the  game itself. The players were initially led to believe that they were  playing alone, and then that they were playing in opposition to each  other. By talking outside of the clearly defined game activities, the  players forged an alliance and ultimately abandoned the puppet masters'   instructions (and supervision) and sought the game's conclusion  together.&lt;/p&gt;&lt;p align="left"&gt;&lt;img src="http://www.danielsoltis.com/photos/threeartifacts.jpg" alt="artifacts from the three houses" height="216" width="288" /&gt; &lt;img src="http://www.danielsoltis.com/photos/threeletter.jpg" alt="artifact  from the three houses" height="216" width="288" /&gt;&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1900195445216867941-8097252500713878342?l=masticate3.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://masticate3.blogspot.com/feeds/8097252500713878342/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=1900195445216867941&amp;postID=8097252500713878342' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1900195445216867941/posts/default/8097252500713878342'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1900195445216867941/posts/default/8097252500713878342'/><link rel='alternate' type='text/html' href='http://masticate3.blogspot.com/2010/02/three-houses.html' title='The Three Houses'/><author><name>Daniel Soltis</name><uri>http://www.blogger.com/profile/11484434125811759972</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_hkEbmbb2gZ0/S2dGUUCfbiI/AAAAAAAAANw/K-nYuDDRfNw/s72-c/threehousessymbol.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1900195445216867941.post-7450292120073006019</id><published>2010-02-01T20:31:00.014Z</published><updated>2010-02-01T21:15:21.347Z</updated><category scheme='http://www.blogger.com/atom/ns#' term='games'/><category scheme='http://www.blogger.com/atom/ns#' term='portfolio'/><category scheme='http://www.blogger.com/atom/ns#' term='physical interface'/><title type='text'>Rumpelstiltskin: an Artefactual Performance</title><content type='html'>&lt;span style="font-style: italic;"&gt;developed with Adam Simon&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;This is as head-achingly academic as I've ever gotten. Rumpelstiltskin is a two-player, gesture-based video game in which players unknowingly act out a pantomime of the fairy tale "Rumpelstiltskin."&lt;br /&gt;&lt;br /&gt;The game is built on a small stage, and players progress through the game by following screen prompts to perform various gestures. Each gesture, however, is part of a choreography, and (theoretically) by successfully playing the game the players also perform a story.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_hkEbmbb2gZ0/S2c9z_Y655I/AAAAAAAAANA/AMqv8FPR2fo/s1600-h/rmp1.jpg"&gt;&lt;img style="float: left; margin: 0pt 10px 10px 0pt; cursor: pointer; width: 240px; height: 180px;" src="http://3.bp.blogspot.com/_hkEbmbb2gZ0/S2c9z_Y655I/AAAAAAAAANA/AMqv8FPR2fo/s200/rmp1.jpg" alt="" id="BLOGGER_PHOTO_ID_5433379438844372882" border="0" /&gt;&lt;/a&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_hkEbmbb2gZ0/S2c944pXPOI/AAAAAAAAANI/OZHDZOxvVD0/s1600-h/twitter.png"&gt;&lt;img style="float: left; margin: 0pt 10px 10px 0pt; cursor: pointer; width: 173px; height: 180px;" src="http://4.bp.blogspot.com/_hkEbmbb2gZ0/S2c944pXPOI/AAAAAAAAANI/OZHDZOxvVD0/s200/twitter.png" alt="" id="BLOGGER_PHOTO_ID_5433379522933636322" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;This game was a response to some topics I'd been thinking about that year -- boundaries between play and performance, and between intentional and incidental movements; social interactions within a game and between players and non-players; boundaries of public and private in the context of physical movement. I decided to take a head-on approach and throw all of it together into one monstrosity (while also having some fun with using Processing for color tracking).&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_hkEbmbb2gZ0/S2c-rsd_VyI/AAAAAAAAANQ/DUFqktH5sHc/s1600-h/rmp2.jpg"&gt;&lt;img style="float: left; margin: 0pt 10px 10px 0pt; cursor: pointer; width: 193px; height: 145px;" src="http://3.bp.blogspot.com/_hkEbmbb2gZ0/S2c-rsd_VyI/AAAAAAAAANQ/DUFqktH5sHc/s200/rmp2.jpg" alt="" id="BLOGGER_PHOTO_ID_5433380395838035746" border="0" /&gt;&lt;/a&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_hkEbmbb2gZ0/S2c-zgtXUHI/AAAAAAAAANg/tNcA1XBLmrE/s1600-h/rmp4.jpg"&gt;&lt;img style="float: left; margin: 0pt 10px 10px 0pt; cursor: pointer; width: 200px; height: 145px;" src="http://3.bp.blogspot.com/_hkEbmbb2gZ0/S2c-zgtXUHI/AAAAAAAAANg/tNcA1XBLmrE/s200/rmp4.jpg" alt="" id="BLOGGER_PHOTO_ID_5433380530120249458" border="0" /&gt;&lt;/a&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_hkEbmbb2gZ0/S2c-vuVulLI/AAAAAAAAANY/cFOI3RV3M9k/s1600-h/rmp3.jpg"&gt;&lt;img style="float: left; margin: 0pt 10px 10px 0pt; cursor: pointer; width: 194px; height: 145px;" src="http://2.bp.blogspot.com/_hkEbmbb2gZ0/S2c-vuVulLI/AAAAAAAAANY/cFOI3RV3M9k/s200/rmp3.jpg" alt="" id="BLOGGER_PHOTO_ID_5433380465059730610" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;I don't think it ever resulted in a coherent performance (in part because the story we chose was too complex), but it was  a good avenue for looking at some of those topics--from performativity to how well people translate visual cues into body movements--in a writ-large context.&lt;br /&gt;&lt;br /&gt;It was performed at the &lt;a href="http://itp.nyu.edu/shows/winter2007/"&gt;2007 ITP Winter Show&lt;/a&gt;.&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_hkEbmbb2gZ0/S2c-zgtXUHI/AAAAAAAAANg/tNcA1XBLmrE/s1600-h/rmp4.jpg"&gt;&lt;br /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1900195445216867941-7450292120073006019?l=masticate3.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://masticate3.blogspot.com/feeds/7450292120073006019/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=1900195445216867941&amp;postID=7450292120073006019' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1900195445216867941/posts/default/7450292120073006019'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1900195445216867941/posts/default/7450292120073006019'/><link rel='alternate' type='text/html' href='http://masticate3.blogspot.com/2010/02/rumpelstiltskin-artefactual-performance.html' title='Rumpelstiltskin: an Artefactual Performance'/><author><name>Daniel Soltis</name><uri>http://www.blogger.com/profile/11484434125811759972</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_hkEbmbb2gZ0/S2c9z_Y655I/AAAAAAAAANA/AMqv8FPR2fo/s72-c/rmp1.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1900195445216867941.post-5001449609014725827</id><published>2008-09-04T20:09:00.003+01:00</published><updated>2008-09-04T20:20:51.585+01:00</updated><title type='text'>Yoda says:</title><content type='html'>Following a flood at the Tinker offices, things were in disarray.&lt;br /&gt;Among the flotsam unearthed by the flood was a half disassembled Yoda doll.&lt;br /&gt;After the application of a dab of solder and a bit of hot glue, it informed us:&lt;br /&gt;&lt;br /&gt;&lt;object width="320" height="266" class="BLOG_video_class" id="BLOG_video-3085e93cf4c8b7a1" classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"&gt;&lt;param name="movie" value="http://www.youtube.com/get_player"&gt;&lt;param name="bgcolor" value="#FFFFFF"&gt;&lt;param name="allowfullscreen" value="true"&gt;&lt;param name="flashvars" value="flvurl=http://v4.nonxt6.googlevideo.com/videoplayback?id%3D3085e93cf4c8b7a1%26itag%3D5%26app%3Dblogger%26ip%3D0.0.0.0%26ipbits%3D0%26expire%3D1331088926%26sparams%3Did,itag,ip,ipbits,expire%26signature%3DF1064DC9C5B552093CE3A812BE68AFA61AE2261.7553F891C6702180EE1A824D15DFCF8C2690DD67%26key%3Dck1&amp;amp;iurl=http://video.google.com/ThumbnailServer2?app%3Dblogger%26contentid%3D3085e93cf4c8b7a1%26offsetms%3D5000%26itag%3Dw160%26sigh%3Dncrtx7k63wme2HY6CsyBGTlqtpo&amp;amp;autoplay=0&amp;amp;ps=blogger"&gt;&lt;embed src="http://www.youtube.com/get_player" type="application/x-shockwave-flash"width="320" height="266" bgcolor="#FFFFFF"flashvars="flvurl=http://v4.nonxt6.googlevideo.com/videoplayback?id%3D3085e93cf4c8b7a1%26itag%3D5%26app%3Dblogger%26ip%3D0.0.0.0%26ipbits%3D0%26expire%3D1331088926%26sparams%3Did,itag,ip,ipbits,expire%26signature%3DF1064DC9C5B552093CE3A812BE68AFA61AE2261.7553F891C6702180EE1A824D15DFCF8C2690DD67%26key%3Dck1&amp;iurl=http://video.google.com/ThumbnailServer2?app%3Dblogger%26contentid%3D3085e93cf4c8b7a1%26offsetms%3D5000%26itag%3Dw160%26sigh%3Dncrtx7k63wme2HY6CsyBGTlqtpo&amp;autoplay=0&amp;ps=blogger"allowFullScreen="true" /&gt;&lt;/object&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1900195445216867941-5001449609014725827?l=masticate3.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='enclosure' type='video/mp4' href='http://www.blogger.com/video-play.mp4?contentId=3085e93cf4c8b7a1&amp;type=video%2Fmp4' length='0'/><link rel='replies' type='application/atom+xml' href='http://masticate3.blogspot.com/feeds/5001449609014725827/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=1900195445216867941&amp;postID=5001449609014725827' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1900195445216867941/posts/default/5001449609014725827'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1900195445216867941/posts/default/5001449609014725827'/><link rel='alternate' type='text/html' href='http://masticate3.blogspot.com/2008/09/yoda-says.html' title='Yoda says:'/><author><name>Daniel Soltis</name><uri>http://www.blogger.com/profile/11484434125811759972</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1900195445216867941.post-6070521884028518714</id><published>2008-08-30T22:37:00.003+01:00</published><updated>2008-08-30T22:46:49.911+01:00</updated><title type='text'>Kew Gardens</title><content type='html'>Went to Kew Gardens today and, for the first time in quite a while, brought my camera.&lt;br /&gt;&lt;br /&gt;These birds--Golden Pheasants, says the internet--were quite unconcerned with nearby humans.&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_hkEbmbb2gZ0/SLm-MJewtLI/AAAAAAAAADg/jbKArXyAj1Q/s1600-h/bird2.jpg"&gt;&lt;img style="cursor: pointer; width: 230px; height: 173px;" src="http://4.bp.blogspot.com/_hkEbmbb2gZ0/SLm-MJewtLI/AAAAAAAAADg/jbKArXyAj1Q/s320/bird2.jpg" alt="" id="BLOGGER_PHOTO_ID_5240428757334930610" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_hkEbmbb2gZ0/SLm-MQD78lI/AAAAAAAAADo/G57pwGxhAyU/s1600-h/bird1.jpg"&gt;&lt;img style="cursor: pointer;" src="http://4.bp.blogspot.com/_hkEbmbb2gZ0/SLm-MQD78lI/AAAAAAAAADo/G57pwGxhAyU/s320/bird1.jpg" alt="" id="BLOGGER_PHOTO_ID_5240428759101469266" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Small fish. Lily pad:&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_hkEbmbb2gZ0/SLm-MWqDFgI/AAAAAAAAADw/kVSl_211vFI/s1600-h/fishy.jpg"&gt;&lt;img style="cursor: pointer; width: 230px; height: 172px;" src="http://4.bp.blogspot.com/_hkEbmbb2gZ0/SLm-MWqDFgI/AAAAAAAAADw/kVSl_211vFI/s320/fishy.jpg" alt="" id="BLOGGER_PHOTO_ID_5240428760871933442" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Anthropomorphic flower. More coral-omorphic, really. Or jack-in-the-box-omorphic:&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_hkEbmbb2gZ0/SLm-MX3URaI/AAAAAAAAAD4/VKtC-rnanuk/s1600-h/plantmouth.jpg"&gt;&lt;img style="cursor: pointer; width: 172px; height: 230px;" src="http://1.bp.blogspot.com/_hkEbmbb2gZ0/SLm-MX3URaI/AAAAAAAAAD4/VKtC-rnanuk/s320/plantmouth.jpg" alt="" id="BLOGGER_PHOTO_ID_5240428761196021154" border="0" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1900195445216867941-6070521884028518714?l=masticate3.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://masticate3.blogspot.com/feeds/6070521884028518714/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=1900195445216867941&amp;postID=6070521884028518714' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1900195445216867941/posts/default/6070521884028518714'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1900195445216867941/posts/default/6070521884028518714'/><link rel='alternate' type='text/html' href='http://masticate3.blogspot.com/2008/08/kew-gardens.html' title='Kew Gardens'/><author><name>Daniel Soltis</name><uri>http://www.blogger.com/profile/11484434125811759972</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_hkEbmbb2gZ0/SLm-MJewtLI/AAAAAAAAADg/jbKArXyAj1Q/s72-c/bird2.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1900195445216867941.post-4850799700851471529</id><published>2008-08-29T23:04:00.003+01:00</published><updated>2008-08-29T23:09:42.595+01:00</updated><title type='text'>Repeating Boat</title><content type='html'>I was looking at my partner's photos from when we lived in San Francsico and came across a panorama I took of the water front. I was into taking panoramas for a while there--probably because San Francisco has a host of panoramic views... This is one of my favorites, because the boat kept moving as I rotated the camera around. I like that the boat gives a sense of progression through time in what otherwise looks like a static context.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_hkEbmbb2gZ0/SLhzPwMrJDI/AAAAAAAAACg/CFHo5jU7Xt4/s1600-h/boatpanorama.jpg"&gt;&lt;img style="cursor: pointer;" src="http://1.bp.blogspot.com/_hkEbmbb2gZ0/SLhzPwMrJDI/AAAAAAAAACg/CFHo5jU7Xt4/s400/boatpanorama.jpg" alt="" id="BLOGGER_PHOTO_ID_5240064880918864946" border="0" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1900195445216867941-4850799700851471529?l=masticate3.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://masticate3.blogspot.com/feeds/4850799700851471529/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=1900195445216867941&amp;postID=4850799700851471529' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1900195445216867941/posts/default/4850799700851471529'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1900195445216867941/posts/default/4850799700851471529'/><link rel='alternate' type='text/html' href='http://masticate3.blogspot.com/2008/08/repeating-boat.html' title='Repeating Boat'/><author><name>Daniel Soltis</name><uri>http://www.blogger.com/profile/11484434125811759972</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_hkEbmbb2gZ0/SLhzPwMrJDI/AAAAAAAAACg/CFHo5jU7Xt4/s72-c/boatpanorama.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1900195445216867941.post-9177473003534526913</id><published>2008-08-25T22:10:00.016+01:00</published><updated>2010-02-01T16:54:00.212Z</updated><category scheme='http://www.blogger.com/atom/ns#' term='games'/><category scheme='http://www.blogger.com/atom/ns#' term='portfolio'/><title type='text'>Competitive Picnicking</title><content type='html'>&lt;span style="font-style: italic;"&gt;designed with Michael Dory, Adam Simon, and Scott Varland of &lt;/span&gt;&lt;a style="font-style: italic;" href="http://www.socialbomb.com/"&gt;Social Bomb&lt;/a&gt;&lt;span style="font-style: italic;"&gt;.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_hkEbmbb2gZ0/SLMgQ0oXU1I/AAAAAAAAAAM/lLfS917UyAk/s1600-h/cp.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 172px; height: 126px;" src="http://4.bp.blogspot.com/_hkEbmbb2gZ0/SLMgQ0oXU1I/AAAAAAAAAAM/lLfS917UyAk/s320/cp.jpg" alt="" id="BLOGGER_PHOTO_ID_5238566264939959122" border="0" /&gt;&lt;/a&gt;&lt;em&gt;Throw down your blanket! Will you end the day surrounded by friends and eating a delicious meal, or will you be invaded by ants and left stranded and hungry on the edge of the party?&lt;/em&gt;&lt;br /&gt;&lt;br /&gt;Competitive Picnicking is a large multiplayer game of trading items and claiming territories, set on a big lawn on a sunny summer day and using food as game pieces. Players come to the picnic with the basic ingredients for lunch and play a culinary variant of go fish to assemble the highest-scoring snacks and sandwiches.&lt;br /&gt;&lt;br /&gt;Competitive Picnicking has been played at the June 2008 &lt;a href="http://www.comeoutandplay.org/2008_competitivepicnicking.php"&gt;Come Out and Play Festival&lt;/a&gt; in New York, NY, and the February 2009 &lt;a href="http://www.adelaidefilmfestival.org/index"&gt;Adelaide Film Festival&lt;/a&gt; in Adelaide, Australia, and it looks like the &lt;a href="http://www.indyfringe.org/"&gt;Indianapolis Theater Fringe Festival&lt;/a&gt; played a variant in August 2009.&lt;br /&gt;&lt;br /&gt;Photos from NY and Adelaide:&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_hkEbmbb2gZ0/SLMjSX3LotI/AAAAAAAAAA8/GoLqX7473xM/s1600-h/cpsetup.jpg"&gt;&lt;img style="cursor: pointer;" src="http://2.bp.blogspot.com/_hkEbmbb2gZ0/SLMjSX3LotI/AAAAAAAAAA8/GoLqX7473xM/s400/cpsetup.jpg" alt="" id="BLOGGER_PHOTO_ID_5238569590112101074" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_hkEbmbb2gZ0/S2cGPTqGFfI/AAAAAAAAAMg/sNDyxHwTBr4/s1600-h/scoresheet.jpg"&gt;&lt;img style="cursor: pointer; width: 400px; height: 204px;" src="http://1.bp.blogspot.com/_hkEbmbb2gZ0/S2cGPTqGFfI/AAAAAAAAAMg/sNDyxHwTBr4/s320/scoresheet.jpg" alt="" id="BLOGGER_PHOTO_ID_5433318335490430450" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_hkEbmbb2gZ0/S2cGb_bGY-I/AAAAAAAAAMo/NIVte-qekE0/s1600-h/throwingants.jpg"&gt;&lt;img style="cursor: pointer; width: 399px; height: 216px;" src="http://3.bp.blogspot.com/_hkEbmbb2gZ0/S2cGb_bGY-I/AAAAAAAAAMo/NIVte-qekE0/s320/throwingants.jpg" alt="" id="BLOGGER_PHOTO_ID_5433318553397126114" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_hkEbmbb2gZ0/S2cGn7tMtLI/AAAAAAAAAMw/rOPUYBUmUus/s1600-h/scoring.jpg"&gt;&lt;img style="cursor: pointer; width: 400px; height: 226px;" src="http://1.bp.blogspot.com/_hkEbmbb2gZ0/S2cGn7tMtLI/AAAAAAAAAMw/rOPUYBUmUus/s320/scoring.jpg" alt="" id="BLOGGER_PHOTO_ID_5433318758557725874" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_hkEbmbb2gZ0/SLMhuDRWddI/AAAAAAAAAA0/twuUsPOqfgk/s1600-h/cpafter.jpg"&gt;&lt;img style="cursor: pointer;" src="http://4.bp.blogspot.com/_hkEbmbb2gZ0/SLMhuDRWddI/AAAAAAAAAA0/twuUsPOqfgk/s400/cpafter.jpg" alt="" id="BLOGGER_PHOTO_ID_5238567866597799378" border="0" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1900195445216867941-9177473003534526913?l=masticate3.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://masticate3.blogspot.com/feeds/9177473003534526913/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=1900195445216867941&amp;postID=9177473003534526913' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1900195445216867941/posts/default/9177473003534526913'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1900195445216867941/posts/default/9177473003534526913'/><link rel='alternate' type='text/html' href='http://masticate3.blogspot.com/2008/08/competitive-picnicking.html' title='Competitive Picnicking'/><author><name>Daniel Soltis</name><uri>http://www.blogger.com/profile/11484434125811759972</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_hkEbmbb2gZ0/SLMgQ0oXU1I/AAAAAAAAAAM/lLfS917UyAk/s72-c/cp.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1900195445216867941.post-2499402239694730459</id><published>2008-08-25T12:00:00.004+01:00</published><updated>2008-08-31T10:46:42.949+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='portfolio'/><category scheme='http://www.blogger.com/atom/ns#' term='physical interface'/><title type='text'>UpWrite: Improving Posture and Pressure in Handwriting</title><content type='html'>&lt;span style="font-size:100%;"&gt;&lt;span style="font-style: italic;"&gt;designed with Heidi Press for the Developing Assistive Technologies class at ITP&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span&gt;UpWrite is a system that monitors pencil pressure, non-dominant hand pressure&lt;/span&gt; &lt;span&gt;and foot position in order to help students improve their handwriting.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;BACKGROUND&lt;/span&gt;&lt;br /&gt;Occupational therapist Heidi Press works in a primary school with children with learning disabilities. Many of her students have handwriting difficulties; they write illegibly and quickly become tired and frustrated. This in turn interferes with their ability to focus on and complete tasks.&lt;br /&gt;&lt;br /&gt;Handwriting is affected by a number of interconnected factors, including foot alignment, trunk strength, arm alignment, pencil grasp, and pencil pressure. Press has noted that many of her students are unaware of and unable to correct  body position or pencil pressure. Further, she is unable to continuously observe these factors while working with other students or paying attention to other aspects of students' work.&lt;br /&gt;&lt;br /&gt;She wanted to develop a system to monitor students' posture and handwriting pressure, provide very simple feedback for students,  and provide a continuous record for the occupational therapist to monitor and review. Her ultimate goal is to facilitate students’ improved awareness of their body position and handwriting pressure, so that they can learn to self-correct when in the classroom.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;PROJECT DESCRIPTION&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;img src="http://lh6.ggpht.com/DanielRSoltis/SLpkOVkKwLI/AAAAAAAAAGw/Y4GFCG-UjLU/uwparts.png" /&gt;     &lt;img src="http://lh4.ggpht.com/DanielRSoltis/SLpkOd4stxI/AAAAAAAAAGo/jO55ZQAUwC0/uwbiagram.png?imgmax=512" height="213" /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-style: italic; font-weight: bold;"&gt;Inputs&lt;/span&gt;&lt;br /&gt;&lt;span style="font-style: italic;"&gt;A.  Foot switches.&lt;/span&gt; Two soft switches are placed under the student’s feet when the student is comfortably seated. Students are more likely to sit in an upright and supported position when both feet are properly aligned and placed firmly on the floor.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-style: italic;"&gt;B. Pressure sensing clipboard&lt;/span&gt;. The student places paper on a clipboard that contains a grid of force sensing resistors.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-style: italic;"&gt;C. Sensor for non-dominant hand.&lt;/span&gt; The student places this sensor on the clipboard and underneath his or her non-dominant hand. This encourages the student to use the non-dominant hand to help with stability and improves the reliability of the computer’s pressure sensing.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold; font-style: italic;"&gt;Outputs&lt;/span&gt;&lt;br /&gt;&lt;span style="font-style: italic;"&gt;D. Light indicators for students.&lt;/span&gt;  If the student lifts a foot off of either foot switch, corresponding LEDs light up. If the student lifts the non-dominant hand from the sensor, a central LED lights up.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-style: italic;"&gt;E. Audio feedback for students.&lt;/span&gt; If the student exceeds a threshhold handwriting pressure, a brief audio message is played. Students recorded their own voices for these messages.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-style: italic;"&gt;F. Controls and graphical display for the occupational therapist.&lt;/span&gt; A Processing sketch provides simple controls and a continuous graphical display of the student‘s writing pressure.&lt;br /&gt;&lt;br /&gt;To use the system, the student, with the help of the occupational therapist,  sits in a comfortable and upright position and arranges the clipboard, foot sensors, and hand sensor. After a brief calibration to determine the student’s baseline handwriting pressure, the student writes while UpWrite monitors foot and hand position and pressure.&lt;br /&gt;&lt;br /&gt;&lt;img src="http://lh3.ggpht.com/DanielRSoltis/SLpkOlvWjpI/AAAAAAAAAHA/jNdvwk7kBRY/uwuse.jpg" /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;TESTING AND OBSERVATIONS&lt;/span&gt;&lt;br /&gt;&lt;span style="font-style: italic; font-weight: bold;"&gt;Student Response.&lt;/span&gt; Upon first using the system, students played with the LED and audio response, intentionally generating feedback. After several minutes of playing, most understood how UpWrite worked and were able to focus on writing tasks. When students received feedback, they interrupted their task, often laughing.  They then adjusted their posture or grip and resumed writing with softer pressure. In some cases, students improved posture and pressure without any feedback; however, they did not seem to be aware of these improvements, saying that they always sat upright with both feet on the ground.&lt;br /&gt;&lt;br /&gt;Although most students disliked writing tasks, they enjoyed using UpWrite. This may have simply been the novelty, but it is worth noting that most of Press‘s students dislike using any technologies that mark them as different. The use of standard writing equipment, incorporation of a computer, and their involvement in testing the system may have contributed to the positive response.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-style: italic; font-weight: bold;"&gt;Future directions&lt;/span&gt; include more precise pressure sensing, improved user interface design for the ocupational therapist, and ideally longer term testing to evaluate UpWrite’s educational effectiveness.&lt;br /&gt;&lt;br /&gt;The project was presented at the 2007 ITP spring show, and more documentation can be found  on &lt;a href="http://itp.nyu.edu/sigs/assistive/improving-posture-and-pressure-for-handwriting"&gt;ITP's website.&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;img src="http://lh3.ggpht.com/DanielRSoltis/SLpkOWY7cBI/AAAAAAAAAG4/0CqcNNF3gdQ/uwportraits.png?imgmax=800" width="650" /&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1900195445216867941-2499402239694730459?l=masticate3.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://masticate3.blogspot.com/feeds/2499402239694730459/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=1900195445216867941&amp;postID=2499402239694730459' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1900195445216867941/posts/default/2499402239694730459'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1900195445216867941/posts/default/2499402239694730459'/><link rel='alternate' type='text/html' href='http://masticate3.blogspot.com/2008/08/improving-posture-and-pressure-in.html' title='UpWrite: Improving Posture and Pressure in Handwriting'/><author><name>Daniel Soltis</name><uri>http://www.blogger.com/profile/11484434125811759972</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://lh6.ggpht.com/DanielRSoltis/SLpkOVkKwLI/AAAAAAAAAGw/Y4GFCG-UjLU/s72-c/uwparts.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1900195445216867941.post-9175460893377094478</id><published>2008-08-22T22:59:00.005+01:00</published><updated>2008-08-31T22:00:56.437+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='events and installations'/><category scheme='http://www.blogger.com/atom/ns#' term='portfolio'/><title type='text'>The Photo-Silhouette Booth</title><content type='html'>&lt;span style="font-style: italic;"&gt;designed with Kate Monahan, Jeff Sable, and Scott Varland&lt;/span&gt;&lt;span style="font-style: italic;"&gt; for Introduction to Physical Computing&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://lh5.ggpht.com/DanielRSoltis/SLnC74kkWZI/AAAAAAAAAEQ/GjzWQjqYEzA/pbslide.jpg"&gt;&lt;img src="http://lh5.ggpht.com/DanielRSoltis/SLnC74kkWZI/AAAAAAAAAEQ/GjzWQjqYEzA/pbslide.jpg" width="650" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;The photo-silhouette booth was conceived as a redesign of a traditional photo booth. We wanted to address some of the problems we saw with photo booths (predominantly awkward timing and self-consciousness during the experience and in the resulting photos) while maintaining key aspects of their appeal (including a sense of performance and play, a tension between public and private space, and the production of high quality portraits against a clean background).&lt;br /&gt;&lt;br /&gt;To that end, we built a booth that captured users’ images in two ways:&lt;br /&gt;&lt;ul&gt;&lt;li&gt;A silhouetted video image of the user was projected onto the front of the booth. Throughout the 30 seconds of use, a series of elements (such as butterflies and balloons) moved across the screen and reacted in different ways to the users’ silhouette.&lt;br /&gt;&lt;/li&gt;&lt;li&gt;Three times during the interaction, a digital camera snapped a picture of the user. These photographs were taken shortly after the introduction of a new screen element and without any in-the-moment warning. (Since we lacked the resources to print out all the photos) the captured images were saved to a computer and displayed in a slide show on a nearby monitor.&lt;br /&gt;&lt;/li&gt;&lt;/ul&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_hkEbmbb2gZ0/SLnEqZslkvI/AAAAAAAAAFA/381Ek64JUNY/s1600-h/pbsilo.png"&gt;&lt;img style="cursor: pointer; height: 197px;" src="http://2.bp.blogspot.com/_hkEbmbb2gZ0/SLnEqZslkvI/AAAAAAAAAFA/381Ek64JUNY/s400/pbsilo.png" alt="" id="BLOGGER_PHOTO_ID_5240435874153730802" border="0" /&gt; &lt;/a&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_hkEbmbb2gZ0/SLnEqUH28nI/AAAAAAAAAE4/_cX8TFQ_QlA/s1600-h/pbboth.png"&gt;&lt;img style="cursor: pointer; height: 197px;" src="http://3.bp.blogspot.com/_hkEbmbb2gZ0/SLnEqUH28nI/AAAAAAAAAE4/_cX8TFQ_QlA/s400/pbboth.png" alt="" id="BLOGGER_PHOTO_ID_5240435872657502834" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;At first glance, the photo booth was a simple video mirror like many a video mirror made for the last 30-odd years—and compressed into a 30 second interaction. The interesting part only became apparent after a user saw the photographs and realized that the video mirror had simply been serving as a distraction and an impetus to movement. The photographs generally showed people in motion,* engaged in what they were doing—and decidedly not standing there being painfully aware of having their picture taken.&lt;br /&gt;&lt;br /&gt;Like a standard photo booth, the primary output was a brief series of photographs. The technology was simply a method to encourage some behaviors and avoid others—all directed to improve the final off-screen output.&lt;br /&gt;&lt;br /&gt;There’s endless documentation of this project. A web page with more images is &lt;a href="http://www.surfaceofearth.org/photobooth/photobooth.html"&gt;here&lt;/a&gt;, and our blog recap (including a host of technical details) is &lt;a href="http://itp.nyu.edu/%7Eds1935/ITPblog/2006/12/physical_computing_final_proje.html"&gt;here&lt;/a&gt;. The photo booth was displayed at the ITP 2006 winter show and on the ITP floor for the spring semester of 2007.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://lh5.ggpht.com/DanielRSoltis/SLnC8AlnvPI/AAAAAAAAAEY/wU8nHqQk2W0/pbslidehands.jpg"&gt;&lt;img src="http://lh5.ggpht.com/DanielRSoltis/SLnC8AlnvPI/AAAAAAAAAEY/wU8nHqQk2W0/pbslidehands.jpg" width="650" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;* This project was my first experience with a problem I keep running into when working with screen displays as avenues for on-the-fly choreography—-people look at the screen, rather than at each other or out at an audience. There’s also a certain ‘vocabulary’ of movement people tend to default to—i.e., with many video mirrors, people tend to wave their arms about. Sometimes this is a problem, but sometimes it is the issue itself—how do we tend to move in response to digital messages, and what does that say about the design and its messages, about the people using a system, or about possibilities for interaction that remain unexplored?&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1900195445216867941-9175460893377094478?l=masticate3.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://masticate3.blogspot.com/feeds/9175460893377094478/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=1900195445216867941&amp;postID=9175460893377094478' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1900195445216867941/posts/default/9175460893377094478'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1900195445216867941/posts/default/9175460893377094478'/><link rel='alternate' type='text/html' href='http://masticate3.blogspot.com/2008/08/photo-silhouette-booth.html' title='The Photo-Silhouette Booth'/><author><name>Daniel Soltis</name><uri>http://www.blogger.com/profile/11484434125811759972</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://lh5.ggpht.com/DanielRSoltis/SLnC74kkWZI/AAAAAAAAAEQ/GjzWQjqYEzA/s72-c/pbslide.jpg' height='72' width='72'/><thr:total>0</thr:total></entry></feed>
